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Abstract: | |
This work present a proposal for an e-learning model that facilitate the lesrning process. Using a Knowledge Management System as support, learning is planned through action, wich results in the execution of tasks based on computer games strategies. Both contents of the course and tasks are included into the Institutional Memory of System. The design of this Institutional Memory shows as a basis for the system. Intelligent agents will adapt the tasks to the level and preferences of the student. |
.: SABIA :. Sistemas Adaptativos y Bioinspirados en Inteligencia Artificial |
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